Raptor combat.
MechWarrior systems.
Dopewars trading.
FTL pressure.
Intense top-down shooting. Heat management and module damage that'll melt your ship from the inside. Buy-low-sell-high smuggling. And you can't sit still — police push you out of safe space, pirates wait in the deep.
Monthly leaderboards. Player bounties. SpaceBook drama. Dark humor. Adult themes. Handcrafted stories, locations, jokes, and pixel art. Procedural galaxy, human soul.
No tutorials. No hand-holding. Right-click to fly, left-click to shoot. Toggle auto-fire and auto-mining with one key. The game handles the tedium so you can focus on the adventure.
Every sector tells a story. Safe core worlds give way to lawless frontier zones. Experimental warp drives let you jump across space - but push too far and things can go wrong.
Endless unique worlds. Watch planets rotate with swirling clouds and city lights. Land to explore neon-lit cityscapes with casinos, dive bars, noodle stands, and arcades. Flying cars streak past. Signs flicker.
Your ship is a pressure cooker. Push too hard and you'll overheat. Take hits and fires break out. Manage your systems or watch your hull melt from the inside.
Nova Spice. Clone Blanks. Xeno Relics. Street Implants. The real money isn't in legal cargo - it's in knowing what to move and where to sell it.
The galaxy's social feed. Scroll through rumors, complaints, tips, and drama from fellow pilots. Find jobs, catch breaking news, and discover what's really happening in your sector.
Toggle auto-fire to lock onto enemies. Toggle auto-mining to extract from asteroids. Tractor beams pull loot automatically. Right-click anything for context actions. Less clicking, more playing.
Every ship is unique. 11 hull shapes from sleek needles to asymmetric scrap heaps. Modular cockpits, engines, weapons, scanners. Mix military, pirate, or civilian styles. Your ship, your rules.
Create your own living portrait. Eyes that track. Head that turns. Blinks, expressions, micro-movements. 11 layered features create YOUR unique identity - and billions of NPCs to meet across the galaxy.
Every ship tells the galaxy who you are
Interceptor Class
The most stolen ship in the galaxy. Also the most reliable. Enough guns to handle pirates, enough speed to run when things go sideways.
Marauder Class
Will outlive the heat death of the universe. Massive cargo bays swallow crates of illegal goods. Pilots pass these down through generations.
Prospector Class
Perfect for cooking Nova Spice in the back. Looks like a mistake. The mining laser cuts through rock like butter.
An infinite universe that remembers everything
Civilized space. Patrol guards keep the peace. Stations offer repairs, trade, and work. Safe - but the pay reflects it.
Law gets thin out here. Pirates probe for easy marks. Asteroid fields hide opportunity - and ambushes. Better rewards for those willing to risk it.
Factions clash over territory. Abandoned stations. Derelict ships with cargo still aboard. Valuable salvage if you survive long enough to collect it.
Their rules now. Hostile stations, constant ambushes, smuggler dens. The most dangerous space - and the most profitable. Come heavy or don't come at all.
Suns with orbiting planets and satellites. Asteroid fields rich with ore. Worlds with unique terrain, weather, city skylines, and wildlife. Jump gates to unexplored sectors. The further you go, the more you'll find - and the harder you'll fight to keep it.
Fast-paced combat with heat management, module damage, and tactical abilities
Weapons generate heat. Push past 75% and systems warn. Hit 100% and everything shuts down. Know when to vent, know when to hold fire.
Enemy ships have modules too. Disable their weapons, cripple their engines, knock out their power core. Tactical damage that changes the fight.
8 slots for combat abilities and consumables. Fire suppression, emergency boost, scanner pulse, heat vent. Build your loadout, survive the ambush.
Destroyed enemies become wrecks. Their cargo spills. Their modules have a 25% chance to survive. Kill a pirate, steal their weapons.
Combat rewards aggression and punishes carelessness. Every weapon fired is heat you'll need to manage. Every hit you take is a module at risk. Upgrade your ship, learn enemy patterns, and always watch your six.
Mining and salvaging: a slower burn, but just as rewarding
Activate mining once and forget it. Your ship automatically mines nearby asteroids and wrecks - no holding buttons, no babysitting. Switches targets when depleted.
Watch the ore bar deplete as you mine. When cargo's full, loot drops to space - and stays there forever. Survives zone transitions and save/load. Come back anytime to collect.
Enemy wrecks hold their cargo AND modules. Each module has a 25% chance to survive destruction. Salvage enemy ships for weapons, engines, and power cores.
Don't want to fight? Mine asteroid fields. Salvage old battles. Build your fortune without firing a shot. Combat-free gameplay that's actually viable.
The galaxy rewards patience. Large asteroids can take minutes to deplete - but you'll fill your cargo bay multiple times over. Once depleted, rocks can still be destroyed for bonus fragments. Nothing goes to waste.
Every planet a living city. Neon signs flicker above dive bars and casinos. Flying cars stream through the sky. Birds, satellites, and weather systems bring worlds to life.
Eight professions. Unique behaviors. Real consequences.
Aggressive hunters. Attack on sight. Flee when outgunned.
Professional killer. If there's a price on your head, they'll find you.
Law enforcement. Defends stations, warns before attacking.
Hired protection. Fights to the death defending their charge.
Moving goods between stations. Passive, but valuable target.
Extracting ore from asteroid fields. Flees at the first sign of trouble.
Picking through wreckage for valuables. Follow them to find good salvage.
Evasive runners moving illegal cargo. Fast, cautious, always watching.
The galaxy's social feed. Drama included.
Every station and planet has its own feed. Local drama, sector news, galaxy-wide headlines - all in one place.
Job listings appear as sponsored posts. Browse contracts, check requirements, accept missions - all without leaving the feed.
Pilots complaining about fees. Rumors about patrol routes. Reviews of station food. The galaxy has opinions.
Every feed is seed-generated. Same station, same posts - but different locations tell different stories.
Galactic Security Bureau - Bounties Updated Never
* REWARD: Dead or Alive. The GSB accepts no responsibility for bounty accuracy. All suspects presumed guilty until proven profitable.
The Story
Phil RadvanI've been chasing this game for over 20 years.
It started on a Commodore with Super Star Trek - ASCII art, sector grids, photon torpedoes. I was hooked. Then came the Atari years. Then Elite, Dope Wars, Wing Commander, Another World, Civilization, Star Control 2, X-Wing, Privateer, Masters of Orion, TIE Fighter, Escape Velocity, GTA, GTA 2, Freespace, Homeworld, Space Pirates, Space Rangers, Freelancer, Eve Online. Games that let you be anyone in a universe that didn't care. I've been trying to build my own version ever since.
Super Star Trek (1971)Dozens of prototypes. Different engines. Different languages. Life kept getting in the way - jobs, moves, all of it. But the idea never left. A living galaxy. Real consequences. Your ship, your rules.
MultiPirates is that game. Solo dev. No team. No publisher. Just two decades of wanting this to exist, and finally making it happen. It's a love letter to every space game that made me stay up too late as a kid.
Thanks for playing.
Created by Philip Radvan
Published by Blue Coast Water, LLC